Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | MR-01vsAL-01 | 2–98 | ▷ |
| Operation victory | MN-01vsAG-01 | 32–68 | ▷ |
| Operation victory | MM-01vsAF-01 | 51–49 | ▷ |
| Operation victory | ML-01vsAE-01 | 77–23 | ▷ |
| Operation victory | MK-01vsAD-01 | 21–79 | ▷ |
| Operation victory | MH-01vsZW-01 | 27–73 | ▷ |
| Operation victory | MG-01vsZM-01 | 44–56 | ▷ |
| Draw | ME-01vsZA-01 | 50–50 | ▷ |
| Operation victory | MD-01vsYE-01 | 45–55 | ▷ |
| Operation victory | MC-01vsWS-01 | 12–88 | ▷ |