Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | BA-01vsMZ-01 | 63–37 | ▷ |
| Operation victory | AZ-01vsMY-01 | 0–100 | ▷ |
| Operation victory | AU-01vsMX-01 | 46–54 | ▷ |
| Operation victory | AT-01vsMW-01 | 38–62 | ▷ |
| Operation victory | AR-01vsMV-01 | 33–67 | ▷ |
| Operation victory | AO-01vsMU-01 | 35–65 | ▷ |
| Operation victory | AM-01vsMT-01 | 67–33 | ▷ |
| Operation victory | AL-01vsMR-01 | 35–65 | ▷ |
| Operation victory | AG-01vsMN-01 | 100–0 | ▷ |
| Operation victory | AF-01vsMM-01 | 51–49 | ▷ |