Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | IS-01vsZM-01 | 56–44 | ▷ |
| Operation victory | IR-01vsZA-01 | 0–100 | ▷ |
| Operation victory | IQ-01vsYE-01 | 37–63 | ▷ |
| Operation victory | IN-01vsWS-01 | 38–62 | ▷ |
| Operation victory | IL-01vsVU-01 | 65–35 | ▷ |
| Operation victory | IE-01vsVN-01 | 45–55 | ▷ |
| Operation victory | ID-01vsVE-01 | 0–100 | ▷ |
| Operation victory | HU-01vsVC-01 | 37–63 | ▷ |
| Operation victory | HT-01vsVA-01 | 95–5 | ▷ |
| Draw | HR-01vsUZ-01 | 50–50 | ▷ |