Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | SO-01vsIN-01 | 48–52 | ▷ |
| Operation victory | SN-01vsIL-01 | 77–23 | ▷ |
| Operation victory | SM-01vsIE-01 | 100–0 | ▷ |
| Operation victory | SL-01vsID-01 | 62–38 | ▷ |
| Operation victory | SK-01vsHU-01 | 48–52 | ▷ |
| Operation victory | SI-01vsHT-01 | 69–31 | ▷ |
| Operation victory | SG-01vsHR-01 | 89–11 | ▷ |
| Operation victory | SE-01vsHN-01 | 39–61 | ▷ |
| Operation victory | SD-01vsGY-01 | 59–41 | ▷ |
| Operation victory | SC-01vsGW-01 | 59–41 | ▷ |