Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | UA-01vsLC-01 | 79–21 | ▷ |
| Operation victory | TZ-01vsLB-01 | 53–47 | ▷ |
| Operation victory | TW-01vsLA-01 | 46–54 | ▷ |
| Operation victory | TV-01vsKZ-01 | 53–47 | ▷ |
| Operation victory | TT-01vsKW-01 | 13–87 | ▷ |
| Operation victory | TR-01vsKR-01 | 52–48 | ▷ |
| Operation victory | TO-01vsKP-01 | 64–36 | ▷ |
| Operation victory | TN-01vsKN-01 | 26–74 | ▷ |
| Operation victory | TM-01vsKM-01 | 81–19 | ▷ |
| Operation victory | TL-01vsKI-01 | 27–73 | ▷ |