Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | ZW-01vsRU-01 | 65–35 | ▷ |
| Operation victory | ZM-01vsRS-01 | 0–100 | ▷ |
| Operation victory | ZA-01vsRO-01 | 0–100 | ▷ |
| Operation victory | YE-01vsQA-01 | 47–53 | ▷ |
| Operation victory | WS-01vsPY-01 | 100–0 | ▷ |
| Operation victory | VU-01vsPW-01 | 31–69 | ▷ |
| Operation victory | VN-01vsPT-01 | 55–45 | ▷ |
| Operation victory | VE-01vsPS-01 | 81–19 | ▷ |
| Operation victory | VC-01vsPL-01 | 41–59 | ▷ |
| Operation victory | VA-01vsPK-01 | 11–89 | ▷ |