Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | QA-01vsLC-01 | 27–73 | ▷ |
| Operation victory | PY-01vsLB-01 | 0–100 | ▷ |
| Operation victory | PW-01vsLA-01 | 56–44 | ▷ |
| Operation victory | PT-01vsKZ-01 | 51–49 | ▷ |
| Draw | PS-01vsKW-01 | 50–50 | ▷ |
| Operation victory | PL-01vsKR-01 | 55–45 | ▷ |
| Operation victory | PK-01vsKP-01 | 47–53 | ▷ |
| Operation victory | PH-01vsKN-01 | 62–38 | ▷ |
| Operation victory | PG-01vsKM-01 | 14–86 | ▷ |
| Operation victory | PE-01vsKI-01 | 0–100 | ▷ |