Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | IL-01vsSN-01 | 37–63 | ▷ |
| Operation victory | IE-01vsSM-01 | 65–35 | ▷ |
| Operation victory | ID-01vsSL-01 | 59–41 | ▷ |
| Operation victory | HU-01vsSK-01 | 58–42 | ▷ |
| Operation victory | HT-01vsSI-01 | 41–59 | ▷ |
| Operation victory | HR-01vsSG-01 | 59–41 | ▷ |
| Operation victory | HN-01vsSE-01 | 61–39 | ▷ |
| Operation victory | GY-01vsSD-01 | 54–46 | ▷ |
| Operation victory | GW-01vsSC-01 | 100–0 | ▷ |
| Operation victory | GT-01vsSB-01 | 53–47 | ▷ |