Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | AE-01vsML-01 | 63–37 | ▷ |
| Operation victory | AD-01vsMK-01 | 100–0 | ▷ |
| Operation victory | ZW-01vsIT-01 | 51–49 | ▷ |
| Operation victory | ZM-01vsIS-01 | 42–58 | ▷ |
| Operation victory | ZA-01vsIR-01 | 100–0 | ▷ |
| Operation victory | YE-01vsIQ-01 | 38–62 | ▷ |
| Operation victory | WS-01vsIN-01 | 26–74 | ▷ |
| Operation victory | VU-01vsIL-01 | 23–77 | ▷ |
| Operation victory | VN-01vsIE-01 | 0–100 | ▷ |
| Operation victory | VE-01vsID-01 | 100–0 | ▷ |