Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Draw | MW-01vsCR-01 | 50–50 | ▷ |
| Operation victory | MV-01vsCO-01 | 16–84 | ▷ |
| Operation victory | MU-01vsCN-01 | 0–100 | ▷ |
| Operation victory | MT-01vsCM-01 | 0–100 | ▷ |
| Operation victory | MR-01vsCL-01 | 85–15 | ▷ |
| Operation victory | MN-01vsCI-01 | 19–81 | ▷ |
| Operation victory | MM-01vsCH-01 | 18–82 | ▷ |
| Operation victory | ML-01vsCG-01 | 81–19 | ▷ |
| Operation victory | MK-01vsCF-01 | 40–60 | ▷ |
| Operation victory | MH-01vsCD-01 | 63–37 | ▷ |