Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | MA-01vsVU-01 | 58–42 | ▷ |
| Operation victory | LY-01vsVN-01 | 59–41 | ▷ |
| Operation victory | LV-01vsVE-01 | 53–47 | ▷ |
| Operation victory | LU-01vsVC-01 | 82–18 | ▷ |
| Operation victory | LT-01vsVA-01 | 100–0 | ▷ |
| Operation victory | LS-01vsUZ-01 | 71–29 | ▷ |
| Operation victory | LR-01vsUY-01 | 71–29 | ▷ |
| Operation victory | LK-01vsUS-01 | 28–72 | ▷ |
| Operation victory | LI-01vsUG-01 | 100–0 | ▷ |
| Operation victory | LC-01vsUA-01 | 31–69 | ▷ |