Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | RS-01vsCL-01 | 100–0 | ▷ |
| Operation victory | RO-01vsCI-01 | 40–60 | ▷ |
| Operation victory | QA-01vsCH-01 | 35–65 | ▷ |
| Operation victory | PY-01vsCG-01 | 0–100 | ▷ |
| Operation victory | PW-01vsCF-01 | 8–92 | ▷ |
| Draw | PT-01vsCD-01 | 50–50 | ▷ |
| Operation victory | PS-01vsCA-01 | 45–55 | ▷ |
| Operation victory | PL-01vsBZ-01 | 52–48 | ▷ |
| Operation victory | PK-01vsBY-01 | 43–57 | ▷ |
| Operation victory | PH-01vsBW-01 | 74–26 | ▷ |