Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | SK-01vsDJ-01 | 100–0 | ▷ |
| Operation victory | SI-01vsDE-01 | 53–47 | ▷ |
| Operation victory | SG-01vsCZ-01 | 32–68 | ▷ |
| Operation victory | SE-01vsCY-01 | 100–0 | ▷ |
| Operation victory | SD-01vsCV-01 | 54–46 | ▷ |
| Operation victory | SC-01vsCU-01 | 38–62 | ▷ |
| Operation victory | SB-01vsCR-01 | 44–56 | ▷ |
| Operation victory | SA-01vsCO-01 | 35–65 | ▷ |
| Operation victory | RW-01vsCN-01 | 0–100 | ▷ |
| Operation victory | RU-01vsCM-01 | 2–98 | ▷ |