Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | EG-01vsST-01 | 31–69 | ▷ |
| Operation victory | EE-01vsSS-01 | 30–70 | ▷ |
| Operation victory | EC-01vsSR-01 | 0–100 | ▷ |
| Operation victory | DZ-01vsSO-01 | 100–0 | ▷ |
| Operation victory | DO-01vsSN-01 | 47–53 | ▷ |
| Operation victory | DM-01vsSM-01 | 48–52 | ▷ |
| Operation victory | DK-01vsSL-01 | 62–38 | ▷ |
| Operation victory | DJ-01vsSK-01 | 100–0 | ▷ |
| Operation victory | DE-01vsSI-01 | 54–46 | ▷ |
| Operation victory | CZ-01vsSG-01 | 46–54 | ▷ |