Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | SB-01vsGT-01 | 25–75 | ▷ |
| Operation victory | SA-01vsGR-01 | 0–100 | ▷ |
| Operation victory | RW-01vsGQ-01 | 85–15 | ▷ |
| Operation victory | RU-01vsGN-01 | 71–29 | ▷ |
| Operation victory | RS-01vsGM-01 | 29–71 | ▷ |
| Operation victory | RO-01vsGH-01 | 29–71 | ▷ |
| Operation victory | QA-01vsGE-01 | 54–46 | ▷ |
| Operation victory | PY-01vsGD-01 | 8–92 | ▷ |
| Operation victory | PW-01vsGB-01 | 44–56 | ▷ |
| Operation victory | PT-01vsGA-01 | 51–49 | ▷ |