Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | BD-01vsEE-01 | 54–46 | ▷ |
| Draw | BB-01vsEC-01 | 50–50 | ▷ |
| Operation victory | BA-01vsDZ-01 | 59–41 | ▷ |
| Operation victory | AZ-01vsDO-01 | 100–0 | ▷ |
| Operation victory | AU-01vsDM-01 | 42–58 | ▷ |
| Operation victory | AT-01vsDK-01 | 57–43 | ▷ |
| Operation victory | AR-01vsDJ-01 | 0–100 | ▷ |
| Operation victory | AO-01vsDE-01 | 36–64 | ▷ |
| Operation victory | AM-01vsCZ-01 | 0–100 | ▷ |
| Operation victory | AL-01vsCY-01 | 36–64 | ▷ |