Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | MK-01vsSA-01 | 32–68 | ▷ |
| Operation victory | MH-01vsRW-01 | 20–80 | ▷ |
| Operation victory | MG-01vsRU-01 | 64–36 | ▷ |
| Operation victory | ME-01vsRS-01 | 68–32 | ▷ |
| Operation victory | MD-01vsRO-01 | 82–18 | ▷ |
| Operation victory | MC-01vsQA-01 | 44–56 | ▷ |
| Operation victory | MA-01vsPY-01 | 57–43 | ▷ |
| Operation victory | LY-01vsPW-01 | 74–26 | ▷ |
| Operation victory | LV-01vsPT-01 | 42–58 | ▷ |
| Operation victory | LU-01vsPS-01 | 46–54 | ▷ |