Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Draw | MY-01vsSN-01 | 50–50 | ▷ |
| Operation victory | MX-01vsSM-01 | 0–100 | ▷ |
| Operation victory | MW-01vsSL-01 | 56–44 | ▷ |
| Operation victory | MV-01vsSK-01 | 55–45 | ▷ |
| Operation victory | MU-01vsSI-01 | 36–64 | ▷ |
| Operation victory | MT-01vsSG-01 | 47–53 | ▷ |
| Operation victory | MR-01vsSE-01 | 59–41 | ▷ |
| Operation victory | MN-01vsSD-01 | 52–48 | ▷ |
| Operation victory | MM-01vsSC-01 | 32–68 | ▷ |
| Operation victory | ML-01vsSB-01 | 81–19 | ▷ |