Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | US-01vsBT-01 | 75–25 | ▷ |
| Operation victory | UG-01vsBS-01 | 58–42 | ▷ |
| Operation victory | UA-01vsBR-01 | 64–36 | ▷ |
| Operation victory | TZ-01vsBO-01 | 15–85 | ▷ |
| Operation victory | TW-01vsBN-01 | 53–47 | ▷ |
| Operation victory | TV-01vsBJ-01 | 63–37 | ▷ |
| Operation victory | TT-01vsBI-01 | 22–78 | ▷ |
| Operation victory | TR-01vsBH-01 | 84–16 | ▷ |
| Operation victory | TO-01vsBG-01 | 100–0 | ▷ |
| Operation victory | TN-01vsBF-01 | 58–42 | ▷ |