Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | AR-01vsKM-01 | 55–45 | ▷ |
| Operation victory | AO-01vsKI-01 | 0–100 | ▷ |
| Operation victory | AM-01vsKH-01 | 14–86 | ▷ |
| Operation victory | AL-01vsKG-01 | 100–0 | ▷ |
| Operation victory | AG-01vsKE-01 | 60–40 | ▷ |
| Operation victory | AF-01vsJP-01 | 72–28 | ▷ |
| Operation victory | AE-01vsJO-01 | 49–51 | ▷ |
| Operation victory | AD-01vsJM-01 | 90–10 | ▷ |
| Operation victory | ZW-01vsCN-01 | 52–48 | ▷ |
| Operation victory | ZM-01vsCM-01 | 71–29 | ▷ |