Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | GR-01vsSA-01 | 47–53 | ▷ |
| Operation victory | GQ-01vsRW-01 | 54–46 | ▷ |
| Operation victory | GN-01vsRU-01 | 69–31 | ▷ |
| Operation victory | GM-01vsRS-01 | 71–29 | ▷ |
| Operation victory | GH-01vsRO-01 | 77–23 | ▷ |
| Operation victory | GE-01vsQA-01 | 33–67 | ▷ |
| Operation victory | GD-01vsPY-01 | 48–52 | ▷ |
| Operation victory | GB-01vsPW-01 | 44–56 | ▷ |
| Operation victory | GA-01vsPT-01 | 22–78 | ▷ |
| Operation victory | FR-01vsPS-01 | 69–31 | ▷ |