Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | LB-01vsTZ-01 | 33–67 | ▷ |
| Operation victory | LA-01vsTW-01 | 60–40 | ▷ |
| Operation victory | KZ-01vsTV-01 | 47–53 | ▷ |
| Operation victory | KW-01vsTT-01 | 53–47 | ▷ |
| Operation victory | KR-01vsTR-01 | 56–44 | ▷ |
| Operation victory | KP-01vsTO-01 | 0–100 | ▷ |
| Operation victory | KN-01vsTN-01 | 15–85 | ▷ |
| Operation victory | KM-01vsTM-01 | 33–67 | ▷ |
| Operation victory | KI-01vsTL-01 | 68–32 | ▷ |
| Operation victory | KH-01vsTJ-01 | 34–66 | ▷ |