Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | NG-01vsBE-01 | 100–0 | ▷ |
| Operation victory | NE-01vsBD-01 | 64–36 | ▷ |
| Operation victory | NA-01vsBB-01 | 32–68 | ▷ |
| Operation victory | MZ-01vsBA-01 | 37–63 | ▷ |
| Operation victory | MY-01vsAZ-01 | 14–86 | ▷ |
| Operation victory | MX-01vsAU-01 | 0–100 | ▷ |
| Operation victory | MW-01vsAT-01 | 60–40 | ▷ |
| Operation victory | MV-01vsAR-01 | 51–49 | ▷ |
| Operation victory | MU-01vsAO-01 | 24–76 | ▷ |
| Operation victory | MT-01vsAM-01 | 23–77 | ▷ |