Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | TT-01vsGM-01 | 44–56 | ▷ |
| Operation victory | TR-01vsGH-01 | 43–57 | ▷ |
| Operation victory | TO-01vsGE-01 | 0–100 | ▷ |
| Operation victory | TN-01vsGD-01 | 0–100 | ▷ |
| Operation victory | TM-01vsGB-01 | 78–22 | ▷ |
| Operation victory | TL-01vsGA-01 | 81–19 | ▷ |
| Operation victory | TJ-01vsFR-01 | 0–100 | ▷ |
| Operation victory | TH-01vsFM-01 | 49–51 | ▷ |
| Operation victory | TG-01vsFJ-01 | 71–29 | ▷ |
| Operation victory | TD-01vsFI-01 | 0–100 | ▷ |