Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | TO-01vsNI-01 | 24–76 | ▷ |
| Operation victory | TN-01vsNG-01 | 37–63 | ▷ |
| Operation victory | TM-01vsNE-01 | 24–76 | ▷ |
| Operation victory | TL-01vsNA-01 | 30–70 | ▷ |
| Draw | TJ-01vsMZ-01 | 50–50 | ▷ |
| Operation victory | TH-01vsMY-01 | 43–57 | ▷ |
| Operation victory | TG-01vsMX-01 | 59–41 | ▷ |
| Operation victory | TD-01vsMW-01 | 73–27 | ▷ |
| Operation victory | SZ-01vsMV-01 | 54–46 | ▷ |
| Operation victory | SY-01vsMU-01 | 100–0 | ▷ |