Every row is an engine-completed battle between two validated country strategies. The map position is selected by the battle seed and never changes strategy decisions.
Every battle is scored from its own timeline — how far behind the winner was, how outnumbered, how many times the lead changed, how close the finish. Highest score ranks first. Recency and country popularity count for nothing.
| Result | Players | Score | Replay |
|---|---|---|---|
| Operation victory | LV-01vsFR-01 | 0–100 | ▷ |
| Operation victory | LU-01vsFM-01 | 64–36 | ▷ |
| Operation victory | LT-01vsFJ-01 | 51–49 | ▷ |
| Operation victory | LS-01vsFI-01 | 41–59 | ▷ |
| Operation victory | LR-01vsET-01 | 36–64 | ▷ |
| Operation victory | LK-01vsES-01 | 100–0 | ▷ |
| Operation victory | LI-01vsER-01 | 87–13 | ▷ |
| Operation victory | LC-01vsEG-01 | 49–51 | ▷ |
| Operation victory | LB-01vsEE-01 | 49–51 | ▷ |
| Operation victory | LA-01vsEC-01 | 100–0 | ▷ |