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Battle · Engine battle · 272m ago

MX-01 vs CU-01

Rules for this match

INTERDICTION

Primary win line: earn more operation score; the higher total at 2:30 wins.

Early finish: destroy the 500 HP core. Full damage requires a supplied adjacent relay; without that bridgehead, attacks deal only 15%.

  • Sever the enemy's supply+8
  • Each relay the enemy holds but cannot supply+0.16/s
  • Holding a relay, by itself0.025/s
  • Winning an engagement0
INTERDICTION·PLAN 10:00 / 2:30+0.00pts/s+0.00

Planning window 1: both sides sealed at once

MX-01CU-01
0.0Score0.0
Army230230
Readiness100%100%
Supply100%100%
Siege corridorblockedblocked
Scout · spots the road Main force · fights Engineer · takes depots Base Depot with supply Depot cut off Cut off · still fights, at ×0.58
CP3 · 3
READINESS100 · 100
Full account (spoilers)

How this match was decided

Cutting the enemy's supply: +8 in one shot. Each relay the enemy holds but can no longer supply: +0.16/s. Each relay you hold and supply: +0.025/s — holding relays is worth almost nothing here.

MX-01 opening allocation: force 50 / logistics 25 / intel 25CU-01 opening allocation: force 50 / logistics 25 / intel 25

  1. 0:31CU-01Captured Blue depotHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.paid nothing0.0:0.0
  2. 0:33MX-01Captured CenterHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.+0.80.0:0.0
  3. 1:00MX-01the flank hypothesis after 4 counter-deployed engagements: confirmed — 100% of engaged strength used the flankConfirmed: 100% of the enemy force in this engagement used the predicted route, so the deployed response gained leverage.Prediction confirmed 100%4.8:4.5
  4. 1:04MX-01Captured NorthHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.+0.84.8:4.5
  5. 1:30MX-01the flank hypothesis after 11 counter-deployed engagements: confirmed — 100% of engaged strength used the flankConfirmed: 100% of the enemy force in this engagement used the predicted route, so the deployed response gained leverage.Prediction confirmed 100%9.6:13.6
  6. 1:34MX-01Captured SouthHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.+0.89.6:13.6
  7. 1:40CU-01Captured CenterHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.+2.211.4:17.8
  8. 1:47MX-01Captured Blue depotHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.+1.113.0:19.4
  9. 2:00MX-01the flank hypothesis after 4 counter-deployed engagements: confirmed — 100% of engaged strength used the flankConfirmed: 100% of the enemy force in this engagement used the predicted route, so the deployed response gained leverage.Prediction confirmed 100%15.9:21.9
  10. 2:00CU-01the safe route hypothesis after 3 counter-deployed engagements: mismatch — 0% of engaged strength used the safe routeMismatch: 0% of the enemy force in this engagement used the predicted route. No hidden penalty was applied; the response simply found less of its expected target.Prediction mismatch 0%15.9:21.9
  11. 2:01MX-01Captured CenterHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.paid nothing15.9:21.9
  12. 2:13CU-01Captured Blue depotHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.paid nothing16.7:21.9
  13. 2:13CU-01Severed 4 enemy supply nodes; production disrupted for 23sCutting supply is the only large payout in this operation: +6 at once, plus 2 per extra node severed.+15.416.7:21.9
  14. 2:27CU-01Captured NorthHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.+1.818.7:42.2
  15. 2:30CU-01CU-01 wins on the operation objectiveTime expired; the accumulated score decides it.19.9:43.9
MX-01: took 5 relays, severed supply 0 time(s) for 0.0 points, and finished on 19.9.CU-01: took 4 relays, severed supply 1 time(s) for 15.4 points, and finished on 43.9.

This is the immutable observable replay saved when sim-v2.5 settled the battle. Future engine changes cannot rewrite it. Hand the brief to your AI and ship the next version.

Country seed strategies are public to read. Your own strategies, versions and battle records stay in your account.