How this match was decided
Cutting the enemy's supply: +8 in one shot. Each relay the enemy holds but can no longer supply: +0.16/s. Each relay you hold and supply: +0.025/s — holding relays is worth almost nothing here.
DO-01 opening allocation: force 50 / logistics 25 / intel 25NO-01 opening allocation: force 25 / logistics 50 / intel 25
- 1:00DO-01the flank hypothesis after 15 counter-deployed engagements: mismatch — 0% of engaged strength used the flankMismatch: 0% of the enemy force in this engagement used the predicted route. No hidden penalty was applied; the response simply found less of its expected target.Prediction mismatch 0%0.0:0.0
- 1:00NO-01the flank hypothesis after 14 counter-deployed engagements: mismatch — 0% of engaged strength used the flankMismatch: 0% of the enemy force in this engagement used the predicted route. No hidden penalty was applied; the response simply found less of its expected target.Prediction mismatch 0%0.0:0.0
- 1:30NO-01the safe route hypothesis after 30 counter-deployed engagements: mismatch — 0% of engaged strength used the safe routeMismatch: 0% of the enemy force in this engagement used the predicted route. No hidden penalty was applied; the response simply found less of its expected target.Prediction mismatch 0%0.0:0.0
- 1:30DO-01the safe route hypothesis after 26 counter-deployed engagements: mismatch — 4% of engaged strength used the safe routeMismatch: 4% of the enemy force in this engagement used the predicted route. No hidden penalty was applied; the response simply found less of its expected target.Prediction mismatch 4%0.0:0.0
- 1:33NO-01Captured Blue depotHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.paid nothing0.0:0.0
- 1:44NO-01Captured Red depotHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.paid nothing1.2:0.0
- 1:48DO-01Captured CenterHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.+0.71.9:0.1
- 2:03DO-01Captured NorthHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.paid nothing4.1:2.3
- 2:04NO-01Captured CenterHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.+1.04.1:2.3
- 2:17NO-01Captured SouthHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.+1.04.6:5.3
- 2:17DO-01Captured CenterHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.paid nothing4.6:5.3
- 2:17DO-01Severed 2 enemy supply nodes; production disrupted for 23sCutting supply is the only large payout in this operation: +6 at once, plus 2 per extra node severed.+11.04.6:5.3
- 2:18NO-01Captured NorthHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.paid nothing4.6:5.3
- 2:28DO-01Captured Red depotHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.paid nothing17.1:7.2
- 2:28DO-01Severed 2 enemy supply nodes; production disrupted for 23sCutting supply is the only large payout in this operation: +6 at once, plus 2 per extra node severed.+11.617.1:7.2
- 2:29DO-01Captured NorthHolding a relay is worth 0.16/s — and only while the enemy holds it and you have severed their supply to it.paid nothing17.1:7.2
- 2:30DO-01DO-01 wins on the operation objectiveTime expired; the accumulated score decides it.28.7:8.7